Blizzard Announces Cataclysm for World of Warcraft
BlizzCon 2009 yielded some pretty interesting things for World of Warcraft fans this year, an all new expansion. The expansion called Cataclysm is set to forever change the game world, by totally reimagining the terrain. I’m not a huge fan of WOW, but I have played it and I can see why people enjoy it. This doesn’t really come as a surprise to me seeing as this game makes over $100 million dollars a month for Blizzard currently. They’d be insane not continue to develop new material for it. If they stopped it be like a drug dealer decided to stop selling heroin when it is his bestseller, it just doesn’t happen. Adding in two new races and new playable areas is a way to keep the attention of the many people who pay $15/month to play the game. One of the biggest changes is totally reworking the area in which levels 1-60 take place, which have stayed virtually the same since the beginning.
So, here is the trailer.
From the WorldofWarcraft.com FAQ:
What is the story of World of Warcraft: Cataclysm?
While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm…and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
The face of Azeroth is altered forever as the destruction left in Deathwing’s wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.
What are the features of World of Warcraft: Cataclysm?
Some of the new features of World of Warcraft: Cataclysm include:
* Two New Playable Races: Adventure as one of two new races–the cursed worgen with the Alliance or the resourceful goblins with the Horde.
* Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
* Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
* New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj’ir beneath the sea.
* More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
* New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
* Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
* New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
* Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
* Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.
So, what do you think? Do you think Blizzard should shift their focus to other properties or continue to invest so much time into a game that is getting along in years?